High Roller Casino Pinball Machine

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All right, let's roll 'n win!
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About This Content High Roller Casino™ (2001): puts players in the roll of a high stakes gambler with money to burn. Conceptualized by Jon Norris and designed by Keith P. Johnson, this awesome game from Stern® allows players to experience all of the glamour of a real Las Vegas casino!

High Roller Pinball Machine

Find out everything about High Roller Casino (Stern, 2001) pinball machine; General game details, ratings and reviews, photos, videos, high scores, places to play and find machines currently for sale on our market place. High Roller Casino Pinball Machine. Pit your skill and luck against the house and take on the six casino games in this Stern pinball machine. Go for the quick win in blackjack; roll the dice at the craps table; take aim at making your best poker hand; send the ball spinning around the roulette wheel; test your nerves at the hi-lo table; and pull the handle on the slot machine.

High Roller Casino is a physical pinball table designed by Jon Norris and illustrated by Kevin O'Connor and John Youssi. Released by Stern Pinball in 2001, it stands as Jon Norris' first commercially released pin designed for a company other than Premier Technology, the last table he designed, and the last non-licensed theme table released by any iteration of Stern before they acquired the rights to mass produce Whoa Nellie! Big Juicy Melons in 2014.

The object of the game is to win six casino games: 21 (Blackjack), Craps, Hi-Lo, Poker, Roulette and Slots. The last of these will be the most frequently played of the six games, as playing the slots lights the lock for Slot Machine Multiball, while the bumpers can be reached by shooting an unlit orbit, catching the ball in a magnet at the top of the orbits, which releases the ball on top of the bumpers. The games also award you chips if you win, which increase your bonus and also factor into one of the game's Wizard Modes. If this all seems a bit overwhelming, bear in mind that repeated ramp shots will grant you a Cheat Game, turning your next loss into a big win.

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The other main feature of the table is Roll 'N Win, a simple backbox-mounted circular board game that you play by shooting the ramp when Roll 'N Win is lit. The game rolls two dice and you pick one, moving that many spaces, then taking whatever effect is on the space you landed on, which include instant multiball, spotting a casino game, big points, free chips and a mystery award. Each time you complete one circuit of Roll 'N Win, you activate a Super Award, starting with Super Pops, followed by Super Loops, then Super Spinner and finally Super Surprise. Landing on the starting space increases the Super Mode's duration by 50%, so try to do so whenever possible.

High Roller Casino is not often held in high regard by pinheads, but it certainly has its charms. If you can look past the admittedly uninspiring A/V package, the non-brand-name designer and the VERY stop-and-go play, you'll find a great deck for beginning to intermediate players with plenty of goals to aspire for, some fairly amusing quotes and a well-done casino theme that is woefully underused in modern pins.

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A digital version of the game is available on The Pinball Arcade and Stern Pinball Arcade.

Tropes found in High Roller Casino include:

  • Absolute Cleavage: Prominent on the two women accompanying the gambler on the backglass.
  • Awesomeness Meter / Idiosyncratic Combo Levels: In Slot Machine Multiball, the Slot Machine can award anything from a Super Jackpot to a Super-Duper-Mega-Extreme Jackpot depending on how many shots' Triple Jackpots were collected first. The longer the name, the more points that are awarded.
  • Betting Minigame: The six casino games.
  • Big Fun: The gambler.
  • Creator Cameo: In Poker, the Jokers have the face of Stern Pinball president Gary Stern. Might also qualify as a Take That!, given the circumstances of Jon Norris' acrimonious departure from Stern soon afterward.
  • Everything Is Big in Texas: The gambler is a bombastic, beefy man with a white stetson hat.
    Gambler: 'This one's for Texas!'
  • Fanservice Extra: The Las Vegas showgirl on the backglass, playfield, and backbox art.
  • Flawless Victory: Landing right on the starting space in Roll 'N Win extends the duration of the Super Award you receive by 50%.
  • Law of 100: Collecting 100 chips starts Break the Bank.
  • Losing Horns: An understated four descending notes, heard when you bust in Blackjack.
  • Luck-Based Mission/That One Boss: Craps has a tricky target to shoot, an open-ended number of shots to make and can only be advanced during single-ball play.
  • No Fair Cheating: Inverted; not only is cheating at the casino games a central mechanic, but there is actually a specific way to cheat at roulette — if you continue to hit the pop bumpers after roulette is lit, you can bet on two or even all three colors.
    Gambler: 'I'll take 'em anyway I can get 'em, just like my women!'
  • Professional Gambler: The Texan on the backglass.
  • Rule of Three: Subverted; Break The Bank, Casino Frenzy and Slot Machine Multiball are all four-ball multiballs.
  • Score Multiplier: You can get bonus X by hitting a red slot on the Skill Shot, by shooting the spinner at the right orbit or from Roll 'N Win.
  • Skill Shot: Depending on which color slot on the roulette wheel the ball goes down, you receive a different prize: points (black), bonus X (red) or chips (green).
  • Spelling Bonus: Spell H-I-L-O on the inlanes and outlanes to play Hi-Lo.
  • Suddenly SHOUTING!: The Gambler, during Slot Machine Multiball.
  • Unreliable Narrator: The Texan gambler makes a few errors in his narration.
    • When you light Roulette, he says 'Roulette! Just close your eyes and pick a number!' The game only allows you to 'bet' on colors.
    • When you Roll 'N' Win three slot spins, he says 'Three free pulls! That's free money!' Unfortunately, each failed spin still takes away a chip.
  • Viva Las Vegas!: The game logo is modeled after the Real LifeLas Vegas city sign.
  • Wizard Mode: Much like Stargate, another Norris design, High Roller Casino has three Wizard Modes: 'Casino Frenzy' (the primary wizard mode, earned by winning all six casino games), 'Break the Bank' (earned by reaching 100 chips) and 'Super Surprise' (earned by completing Roll 'N Win four times).
Woman: 'Bye, good lookin'.'

Index

High Roller Casino Pinball Machine
High Roller Casino
ManufacturerStern
Release dateJanuary 2001
SystemSega/Stern Whitestar
DesignKeith P. Johnson
ProgrammingKeith P. Johnson, Lonnie D. Ropp, Dwight Sullivan
ArtworkJohn Youssi, Kevin O'Connor
MusicKyle Johnson
ConceptJon Norris
MechanicsJoe Balcer, Jon Norris, John Borg, Wesley Chang
Dots/AnimationMark Galvez

High Roller Casino Pinball Manual

High Roller Casino is a 2001 Sternpinball machine. It was designed by Keith P. Johnson. The game was released in January 2001 and advertised with the slogan 'Be a winner with... High Roller Casino'.[1]

Description[edit]

The playfield contains a small slot machine with a dot-matrix display for moving reels and a roulette wheel that allows the ball to enter from two different directions.[1] Furthermore, the game features several other games such as Poker, Craps, Hi-Lo and Blackjack.[2]

Digital versions[edit]

This table was officially released on The Pinball Arcade and its spin-off Stern Pinball Arcade on several platforms and is licensed.

References[edit]

  1. ^ abhttp://www.ipdb.org/machine.cgi?id=4502
  2. ^http://jasdcs.com/hrc-revised.htm

External links[edit]

  • High Roller Casino at the Internet Pinball Database
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